AI creative production for mobile game marketing
Generate at AI speed. Edit like a designer.
Paste your App Store or Google Play link. Vidscape builds static, animated and video ads from your game's own art, and every headline, character, background and button opens as its own layer.
Free, no account. You'll see the art, colours and store facts we read. A free account then makes your first ads.
- 4.6 ★
- 61M reviews
- 500M+
- Downloads














The batch
Twenty more things to test this week? Start from the art you have.
Start with your store listing. From its art, Vidscape plans a round of up to 14 ads in your game's style, each a different angle. Next week, plan another round from the same art.
- 4.5 ★
- 8.9M reviews
- 100M+
- Downloads


background
character
props
logo
Most of this wall came out of our creative engine: finished creatives for four games, each drawn around one idea with the game's real icon and button on top. The rest were composed from four pieces like the ones above. Games shown are examples of what Vidscape does with a game's art, not customers.
The edit
AI does the production. You make the creative call.
Most AI tools hand you a finished picture. If it's wrong, you generate again and hope, and you lose what was already right. Vidscape hands you the ad in layers, so your team changes exactly the part it wants.
- Wrong headline? Rewrite it.
- The copy is live text. Change a word, a line or the whole hook.
- Wrong character? Swap it.
- Every character, prop and background is its own layer. Pick another from your project or upload your own.
- Wrong colour? Recolour it.
- Buttons, panels and highlights are styles, so one click changes them and nothing else moves.
- Then export it.
- PNG, MP4 for animated ads, or a layered PSD for the artist who finishes in Photoshop.




- 100-player royale
- Build anything
- New season live
Fortnite · one ad, pulled apart into its layers
Every element stays editable.
Watch one being edited: the headline rewritten, the character swapped, the button recoloured, the ad exported.




- 100-player royale
- Build anything
- New season live
The formats
Feed and story. Each laid out for its shape.
Pick 1:1 feed, 9:16 story or a carousel. Vidscape plans and lays out each ad for the format you choose. Need another size? Export the layered PSD and your artist has every layer to rework.



Clash RoyaleStrategy · Free- Real-time duels
- 100+ cards
- Clan wars



Clash RoyaleStrategy · Free- Real-time duels
- 100+ cards
- Clan wars
Same art, laid out for each shape.
The style check
Staying on-style.
A screen from the game next to an ad we made from it. Compare for yourself.
- Your characters are drawn from your game's own art, then posed and lit for each ad's scene
- Switch off Draw new scenes and ads use only the artwork you picked
- The rating, reviews and game name come from your listing, never from a model
How: automated steps read the listing, pick the art worth using, plan each concept and compose it in layers. A review step checks each ad before you see it.





SimCity BuildItSimulation · Free- Design the skyline
- Trade with mayors
- Survive disasters




Asphalt 9: LegendsRacing · Free- 150+ hypercars
- Real-time races
- Nitro drifts




Asphalt 9: LegendsRacing · Free- 150+ hypercars
- Real-time races
- Nitro drifts
Motion & video
Animation on every layer.
Because every ad is built in layers, any layer can be animated. Set how much moves when you order a round, or animate a finished ad later without rebuilding it.
- The same layers and the same style, now moving
- Still editable: change the headline after it moves
- Exports as MP4
- Need more length? Make a scripted ad video of 20 to 30 seconds from any ad. You can edit the script first, and every scene stays editable.
In beta: video from a finished still Action clips and loops for four games, each made from a finished still. This comes from our beta engine and isn't in the launch plans yet.




Pricing
Clear pricing. You know what you get.
Every plan is a monthly allotment, shown as what it buys: roughly how many ads your game gets a month. Cancel any time.
What a plan covers
Each plan is a monthly allotment of credits, spent per generation — an image ad is a few, a video ad more. Every card shows the allotment and roughly how many ads it comes to, so you know what you get before you pay.
A supply, not a delivery
Your allotment comes back at the start of every billing period — the way a winning creative comes and goes. Cancel any time from the billing page; you keep the rest of the period.
Scan before you pay
The first scan of your store link is free and needs no account. It shows the art and store facts we read. Pick a plan when you want ads made.
FAQ
Questions, answered.
Vidscape is AI creative production for mobile game marketing, built by Adaptiwe Technology. Paste a game's App Store or Google Play link, or upload its art with a short brief: Vidscape reads the characters, backgrounds, props and logo and builds static, animated and video ad creatives and variations from them. Every creative arrives as layers (headline, character, background, button) that your team edits and exports as PNG, MP4 or layered PSD.
Ads for mobile games: static, animated and video, in 1:1 feed, 9:16 story and carousel. Every one is built from your game's own art and opens in layers you can change.
An image generator is fast, but hands you a finished picture: if one thing is wrong you generate again and hope. Canva, Figma and Adobe edit beautifully, but start from a blank canvas that knows nothing about your game, so your team still builds every ad and every variation. Vidscape starts from your game's own art, does the production — concepts, layouts, sizes, variations — and hands every result back as layers your team can finish like any other design.
Your App Store or Google Play link. Vidscape reads the listing — icon, screenshots, artwork, rating — and shows you the pieces it found before it builds anything. Studios with more art can upload it too.
Your art is where it starts. Vidscape reads the characters from your listing or uploads and, by default, redraws each one into the ad's scene so the light and perspective match. Your art is the reference. Your rating and store facts come straight from the listing. Switch off Draw new scenes and ads use only the artwork you picked. Either way, you check the art before anything is built.
Up to 14 in a round, and as many rounds as your credits cover. Each plan on the pricing page shows roughly what a month buys. The art is read once, so next week's round starts from what's already there.
Every one. Rewrite the headline, swap the character, change the background, recolour the button, move anything, then export. The layers stay separate, so the same ad can be animated later.
Yes, and here's where it stands. Any ad can be animated in layers and exported as MP4. Any ad can also start a scripted video of 20 to 30 seconds, built from generated stills and your art, and every scene stays editable. Generated-footage video isn't in the launch plans.
1:1 feed, 9:16 story and carousel, which covers Meta's feed, Stories and Reels, and TikTok. Other sizes aren't generated yet. Every ad exports as a layered PSD your artist can rework.
You own what Vidscape makes for you. We don't use your inputs or results to train our own foundation models. The terms of service and privacy policy have the details.
Teams that only want playable ads, and anyone looking for ads with no human review. Vidscape expects someone on your team to make the creative call.
Yes. Book a walkthrough on one of your titles. Bigger plans add seats, one shared credit pool and usage per team member. Enterprise adds invoiced billing and onboarding with our team.
Monthly plans, each shown on the pricing page as a credit allotment and roughly how many ads it buys a month. Cancel any time.

See what Vidscape reads from your game before you decide anything.
Paste your App Store or Google Play link. The scan is free and needs no account.
one link · your art · every element editable
See it on one of your titles first.
Book a 20-minute walkthrough. We build a set of ads on a game you choose, then open them in the editor with your team.
- Up to 20 seats on Scale, unlimited on Enterprise
- Usage per team member
- Invoiced billing on Enterprise
or write to support@vidscape.ai